For Tami

General topics about Final Fantasy XI

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For Tami

Postby Zenogias on Fri Nov 13, 2009 2:01 pm

Bastok:

Better Part of Valor

* Zone into North Gustaberg (S) from Bastok Markets (S) to start the quest. Wolfram asks you to bring the Clump of Animal Hair to a man named Engelhart.
* Return to Bastok Markets (S) and speak with Engelhart (K-10). (Harmodios' Music Shop in the present). Engelhart asks you to speak with a client at the waterfall in North Gustaberg (S).
* Travel to North Gustaberg (S). Near the Drachenfall, on the western side of the cliff and southern side of the river at (F-8), there is a ???. Click it for a cutscene. You are asked to pick up a Xhifhut from the goblin Leadavox.
* Get a Gnole Claw either from the Auction House or from killing Gnole type mobs.
* Travel to Vunkerl Inlet (S) and talk to Leadavox. Leadavox is on Gerlvan Isle on the border of (I-6) & (J-6) behind the Cyclopean Gate. Leadavox asks you to bring her a Gnole Claw in exchange for the Key Item: Xhifhut.
* Trade Leadavox the Gnole Claw for the Xhifhut.
* Return to Bastok Markets (S) and speak with Engelhart again to complete this quest.
o During this Cutscene you will receive a Key Item: Warning Letter

Fires of Discontent

* Talk to Engelhart at (K-10).
o You will need to zone and wait until the game day changes (0:00) in order to receive this quest.
* Talk to Pagdako at (H-9).
* Return to Present Time Vana'diel and go talk to Iron Eater (J-8) at the Metalworks in front of the "President's Office." Ensure that Iron Eater gives you dialogue related to this quest.
* Return to the past and go back to Bastok Markets (S) and speak with Engelhart at (K-10). Note: Engelhart is not present when Campaign Battle is happening inside Bastok Markets (S).
* Make your way to Grauberg (S), and inside a cave at (I-6) there's a ???. Check it for cutscene.
o The entrance to the cave is at the southeast corner of (H-5). Be aware that you will need Sneak and Invis here, as there may be Chigoes present.
o Take a Chocobo from Bastok Markets (S) to make trekking across this area easier.
* After the cutscene, return to Bastok Markets (S) and speak with Engelhart (K-10) once again.
* Talk to Gentle Tiger (H-6) in front of the Metalworks (S). Note: If you are currently on the Scholar AF quest, On Sabbatical, you will be unable to get this cutscene until you complete that quest.
* Talk to Engelhart (K-10) again for your last cutscene, and your reward of 10,000 gil.

Light in the Darkness

* Talk to Gentle Tiger at (H-6).
o You will need to zone and wait one game day from completing the previous quest.
* Talk to Pagdako at (H-9).
* Talk to Blatherix at (F-8).
o He asks you to bring him 30 chunks of Goblin Chocolate or 5000 gil to talk.
o He will give you a Mine Shaft Key (Key item).
* Zone into Pashhow Marshlands (S) from Grauberg (S) and you will get a cutscene.
o As of the September update, you are now able to ride chocobos in the past. Dismounting your chocobo is not required to receive this cutscene.
* Check the Corroded Door at (F-5) in Pashhow Marshlands (S) and select the Light in the Darkness objective.
* You will be warped into the Ruhotz Silvermines. See below.
o Everyone who is entering the BC should have the key as well, or it will not let you enter.
+ A character that has already completed the quest can enter again with a key holder.
+ Repeating characters do not need to get another key; the NPC won't give you one anyway.
+ If your party members do not meet the requirements, you will not be transported inside.
* If you can't complete the objective, you will need a new key, and Blatherix will ask for 10 chunks of Goblin Chocolate or 1000 gil to give you one.
* Once you have beaten the Quadav in Ruhotz Silvermines, talk to Gentle Tiger for the final cutscene.
o You will be required to answer three questions. The answers are:
+ The ventilation shaft...
+ The senator did not light the lantern...
+ The senator was distracted...
o Choosing an incorrect option appears to decrease the number of choices you have in the list.

Battlefield Ruhotz Silvermines:

* See talk page for strategies and discussion.
* Kill any 7 Quadav to complete the objective.
* After a cutscene, you will find 9 Sapphirine Quadav and 1 Sapphire Quadav. You have 30 minutes to complete the objective. They are all True Sound aggro.
* You will start right in the center of the Quadav, so it is advised to buff up outside the battle. If you run South (Left hand side) immediately after the CS you will not aggro them.
* The Quadav are in three groups of three Sapphirine Quadav with the Sapphire Quadav slowly roaming between the three groups.
* The Sapphire Quadav has about 2000 HP and can use Benediction.
* All Quadav are highly resistant or Immune to Gravity and Bind.
* Killing the Sapphire Quadav will cause the Sapphirine Quadav to scatter, making it easier to pick them off one by one. [Note: They will still aggro after scattering, but only after they stop "fleeing" once their leader is defeated.]
* The Quadav have fairly low HP and Defense.
o It is possible to win the battle without killing all of the minions of the Sapphire Quadav. It is even possible to win the battle without killing the Sapphire Quadav; just kill seven of the Sapphirine Quadav.
* It is possible to single pull a Quadav from its group of three. Verification Needed
* You will lose experience points upon death in this battlefield, so it is advised to cast Reraise spells or bring reraise items with you upon entry.
* Reraise effects will wear off when kicked out of the zone.
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Re: For Tami

Postby Zenogias on Fri Nov 13, 2009 2:03 pm

Burden of Suspicion

You must zone and wait until the next game day after completing Light in the Darkness.

* Talk to Gentle Tiger (S) at the entrance to Metalworks (H-6).
* Talk to Engelhart at the entrance to the Music Shop in Bastok Markets (S) (K-10).
* Examine the Sarcophagus in the northern room of (I-7) in The Eldieme Necropolis (S) on map 3 for a cutscene.
o To get to this area, you must drop in the middle pit in the southern room at (G-9) on map 1.
o The path to (G-9) may not be open at all times. Either a Campaign battle may need to be going on or defensive allied troops may need to be present for the door to be open. (Pulling a mob from behind the door is possible, but it will run through the door without opening it)
o The room is full of Orcs (sight aggro, 3x DC & 1x EP at level 75). About 8 additional Orcs nearby can link with those in the Sarcophagus room, so caution is advised. Sleepga or kill the Orcs before checking the Sarcophagus. Or as a BST, pop a CC and put on all the Orcs; the battle will freeze while you're in the CS, then just invis up and zone.
o The cutscene is moderately long (~5 min). Sleepga the Orcs or zone once the cutscene is done.
o It is possible to get Allied tags and head to the cutscene. After it is over and you die, you will get no experience loss due to having Campaign battle status.
o With equipment that enhances movement speed, it is possible to outrun the Orcs to exit the zone.
* Talk to Gentle Tiger (S) at the entrance to Metalworks (H-6) to complete the quest.
* Talk to Blatherix at (F-8) in Bastok Markets (S) after obtaining the title Assistant Detective for an Elixir.

*
o
+
#
* IF YOU ARE HAVING TROUBLE FLAGGING THESE QUESTS, go back and make sure that you finished the last cutscene where you zone from one of the maws in Rolanberry Fields (S), Batallia Downs (S), or Sauromugue Champaign (S). If Back to the Beginning is still showing in your mission list, you may have missed that last cutscene. It is possible to do some of these quests prior to actually finishing Back to the Beginning, and will result in you not being able to flag your desired quests.

Storm on the Horizon

* Zone into Bastok Markets (S) for a cutscene.
o You must zone in from North Gustaberg (S), Warping or Retracing in does not work.
o You will also need to wait one game day from completing the previous quest.
* Talk to Gentle Tiger (S) (H-6) in front of the Metalworks.
o The quest will now appear in your log.
* Go to North Gustaberg (S) and click the monument at the top of Zegham Hill (J-7).
o Enter the hill at around (I-8) to climb up.
* Go to Grauberg (S) and click on the ??? inside a cave at (I-6) for cutscene and receive one Icarus Wing.
o The entrance to the cave is at the southeast corner of (H-5).
o It is the same ??? used for Fires of Discontent.

Fire in the Hole (you'll need a pt to beat this -- we'll do it with you)

# Zone into Bastok Markets (S) from North Gustaberg (S) for a CS and the key item Silvermine Key.

* If you lose the battle talk to Solitary Ant who'll be standing in North Gustaberg (S) (J-9) (right outside Bastok Markets (S)) for a new Silvermine Key.

# Check the Stonehoused Adit at northern part of (E-9) in North Gustaberg (S) for a cutscene.
# Have your party leader check the Stonehoused Adit again and select the Fire in the Hole objective.
# Everyone in the party needs to be on this mission and have the key-item (or have finished it), in order to be able to enter the bc.
# Buffs do not wear off upon entering, so you can buff outside, full rest and go in. (Buffs that fade upon zoning will still fade when entering. TP, HP Boost from Campaign temp item, Phalanx, Composure, etc)
# You will be warped into the Ruhotz Silvermines.
# Talk to Adelheid once inside and she will begin moving through the area.

* Adelheid cannot be buffed, i.e. Protect, Shell, etc. but can be cured.
* At least five times during the escort Adelheid will say something, stop moving, and Quadavs will converge on her. They will go straight for her and deal damage to her quickly.
* Adelheid will not move from her spot if hit by the Quadav. However, in the 3rd wave of Quadav she will run when hit.
* Adelheid will begin moving again immediately when all Quadav are defeated. If you leave the last Quadav from a wave slept, she will not move so you can have time to rest and recuperate.
* The first two times she stops, there will be only one group of Quadav.
* The third and fourth times, there will be two waves of Quadav. On the fourth attack, the second wave contains one Magnes Quadav (BLM).
* The fifth time you will be next to a Quadav Turret and at least three waves of Quadav will attack, the third of which contains three Magnes Quadav (BLM). Ignore the Turret, you cannot damage it. Focus on the Quadavs.
* You cannot obtain another key item if you obtained your first one on the same game day. You must wait until the day changes in order for Solitary Ant to see that you are missing your key.

# Zone into Bastok Markets (S) from North Gustaberg (S) for another cutscene. (Warping won't work)
# Talk to Gentle Tiger (S) for a cutscene.
# Talk to him again for another cutscene and your reward.
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Re: For Tami

Postby Zenogias on Fri Nov 13, 2009 2:05 pm

San d'Oria:

Gifts of the Griffon

1. Talk to Louxiard at (G-7) Southern San d'Oria (S), watch the cut scene.

* Note: You may choose either option during the cutscene. It will not affect the outcome.

1. Zone out of the area and then go back to another cut scene with Louxiard at (G-7) again.
2. Talk to Rholont at (E-7) for a cutscene. You will be asked to distribute Plumes d'or to the elders they name.
3. Trade the Plume d'or to Machionage at (C-6), Louxiard at (G-7), Illeuse at (H-9), Rongelouts N Distaud at (I-9), Sabiliont at (I-11), Elnonde at (K-9), and Loillie at (K-9).

* Loillie is through the Portcullis at (L-8) then south into a tunnel and stairs.

1. Return to Rholont to finish the quest.


Claws of the Griffon

* Talk to Rholont at (E-7) to trigger a cut scene.
o You must wait until the next in-game day after completing Gifts of the Griffon before receiving the cutscene.
* After receiving the cutscene, zone out of the area and then go back to Rholont.
* Travel to Jugner Forest (S) via East Ronfaure (S).
* Make sure you zone in to Jugner Forest (S) from East Ronfaure (S) specifically, as this is required to trigger the cut scene.

You can receive this cutscene while on a Chocobo.

* Head to (I-6) and touch the ??? (on a tree stump) to initiate a cutscene.
* After the cutscene, prepare yourself for battle and touch the ??? again to spawn Fingerfilcher Dradzad.
* After defeating Fingerfilcher Dradzad, check the ??? again to complete the quest and receive your reward.

Boy and the Beast

* Talk to Raustigne in Southern San d'Oria (S) at (I-7) to trigger a cutscene.
* Talk to Rholont at (E-7) for cutscene.
* Head to Vunkerl Inlet (S). You're looking for a ??? on the north side of the bridge in (H-6). Examine the ??? for a cutscene. You will receive the Vunkerl Herb Memo at the end of this cutscene.
o The quest will now appear in your log.
* Acquire the Vunkerl Herb by examining the Leafy Patch on the shore of the lake (Ludiwa Spring) in (F-5).

* You need to get the proper herb color according to the time of day that you arrive at the Leafy Patch.

* If 00:00~07:59 pick red.
* If 08:00~15:59 pick blue.
* If 16:00~23:59 pick green.
* (note - You choose the color of the herb you wish to pick when you pick it, so you do not need to wait until a specific time...just pick the herb that corresponds to the current time.)

* It does not matter when you hand in the herb, as long as it was harvested at the proper time.

* If you pick the wrong herb you must go back to the ??? at (F-5) and pick a new herb.
* After you get the herb, return to the ??? at (H-6) for the final cutscene and the reward of a Carbon Fishing Rod.

Wrath of the Griffon

* Talk to Rholont at (E-7) of Southern San d'Oria (S) for a cutscene related to this quest regarding Squire Altennia's capture.
* Head to (H-10) in Jugner Forest (S). close to the Recall-Jugner point.
* Examine the ??? at (H-10) for a cutscene (it's by one of the wooden legs of the platform).
o Everyone in your party that needs this quest should click the ??? once before anyone spawns Cobraclaw Buchzvotch
* After the cutscene, buff up and re-examine the ??? to spawn Cobraclaw Buchzvotch.
* After you kill Cobraclaw Buchzvotch, examine the ??? for another cutscene.
o Everyone in your party now can examine the ??? to complete this portion of the quest.
* Return to Southern San d'Oria (S) and talk to Rholont at (E-7) for the final cutscene and a Military Scrip (key item).
* Additional Step: You could also talk to Wyatt at (L-6) in Southern San d'Oria (S). He will buy the Military Scrip for 22,500 gil, minus his commission, for a total of 20,147 gil.
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Re: For Tami

Postby Zenogias on Fri Nov 13, 2009 2:06 pm

Perils of the Griffon

* Talk to Rholont at (E-7) of Southern San d'Oria (S) for a cutscene.
o You must wait until the next game day after completing Wrath of the Griffon before receiving the cutscene.
* Zone out then talk to Rholont again for another cutscene.
o You have to zone out before receiving the cutscene, logout/login doesn't work.
o Retracing yourself counts as zoning.
* Talk to Daigraffeaux in Southern San d'Oria (S) (I-11; Chocobo Stables) for a cutscene.
* After the cutscene return to Rholont for another cutscene.
o The quest will now appear in your log.
* Go to Jugner Forest (S), and head to the west side of (I-6) to find a ??? located on a tree stump. Examine it to receive the Orcish Warmachine Body (key item).
o This is the same ??? used in the earlier Claws of the Griffon quest.
* Return to Rholont for your reward.


In a Haze of Glory

* Head to Garlaige Citadel (S)
* Talk to Diordinne at (I-6) on the first map for a cutscene.
* After the cutscene you will receive the key item: (Number Eight Shelter Key)
o The quest will appear in your log after receiving the key item.
* Head to (H-9) on map 2 (past the mousse, not where the Yagudo are) and examine the Wooden Crates for a cutscene.
* Check the Wooden Crates again to enter an assault-type battle.
o Buffs are retained upon entry.
o You have thirty minutes to defeat the Orcish Turret located at (H-10) to win. Experience points are lost upon death in this fight.
o If you fail the fight, you will have to get a new key from Diordinne. You will have to talk to him and then wait until the next Vana'diel day. After midnight you will get a new key by talking to him again.
o Any Reraise (Status Effect) is lost upon wipe and ejection from the battlefield.
* Upon defeating the battlefield, you will be returned to the Wooden Crates after a lengthy cut scene.
* Return to Rholont in Southern San d'Oria (S) between 18:00-0:00 to receive a cutscene.
* Check the Door: Lion Springs Tavern in Southern San d'Oria (S) at (K-6) for a cutscene to complete the mission In the Name of the Father.
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Re: For Tami

Postby Zenogias on Sun Jan 10, 2010 5:57 pm

Quelling The Storm

* Zone into Bastok Markets (S) from North Gustaberg (S) for a CS. You must wait one game day after completing "Fire in the Hole"
o You must have received an Elixir from Blatherix after completing Burden of Suspicion in order to trigger this event.
* Talk to Gentle Tiger (S) at the entrance to Metalworks at Bastok Markets (S) for a CS.

* Talk to Paul at Bastok Markets (S) (H-5) for a small bit of information.
* Talk to Biggorf (S) at Bastok Markets (S) (H-10) for a small bit of information.
* Talk to Wilhelmina at Bastok Markets (S) (I-9) for a small bit of information.

* Return to Gentle Tiger (S) at the entrance to Metalworks for a cutscene.
* Talk to Blatherix at Bastok Markets (S) (F-8) for a cutscene. He wants a Goblin Mess Tin, a Goblin Mushpot and a pinch of Twinkle Powder. If you do not get this cut scene recheck the three NPC's listed above; Paul, Biggorf and Wilhemina.
* Acquire the three items he requested and return to Blatherix. Trade them to him for a cutscene.
* Return to Gentle Tiger (S) yet again for another cutscene.
* Travel to (F-6) (just across the bridge and barely into F-6 from F-7) of Vunkerl Inlet (S) and click the ??? for a cutscene.
* Talk to Blatherix at Bastok Markets (S) (F-8) for your reward.

The Price of Valor

* Talk to Rholont in Southern San d'Oria (S) (E-7).
o If you are starting this directly after finishing In a Haze of Glory, you will have to zone first.
* He'll tell you to get 3 key items.
o Click on the Well next to Rholont and the Griffons to receive (Flask of Kingdom water).
o Click on the Tree next to Rholont and the Griffons to receive (Long-life biscuits).
o Get a Hatchet and chop up some trees in East Ronfaure (S) as though you were logging to receive (Ronfaure maple syrup). Please note that you may not get the key item from the first tree.
+ You can buy Hatchets from Geltpix at (M-6) in Southern San d'Oria (S).(might be beneficial to bring more than one)
+ Here's a map of possible logging locations: Logging Map
* Talk to Rholont with the 3 key items to start the next part of the mission.
* He'll give you some Biscuit a la Rholont (Key item) and tell you to go to Jugner Forest (S).
* Go to the western edge of (G-7) in Jugner Forest (S) (near the road) and click the pile of Felled Trees for a cutscene. At this point, the quest will be added to your quest log.
* At the end of the cutscene, Rahal asks you to go with him to Vunkerl Inlet (S) to investigate Orcish plots.
* Check the Toppled Cresset at (I-8) by the bridge in Vunkerl Inlet (S) for a cutscene.
* Check the Toppled Cresset at (F-9) by the bridge in Vunkerl Inlet (S) for a cutscene.
* Check the Underbrush at (F-13) in Vunkerl Inlet (S) for a cutscene.
* Clicking on the Underbrush a second time spawns Madthrasher Zradbodd who casts Tier IV elemental magic, Tier III -aga's and Dispel.
o Resistant or immune to Bind and Gravity.
o Resistant or immune to Silence
o Will cast Sleepga II Dispelga and Blindga for the duration of Berserker's Dance. Prepare accordingly.
o Has an additional effect: Curse to his physical attacks that halves HP and MP.
o Recommended to tank as Ninja or /nin.
o EXP loss from death can be avoided by getting Allied Tags. You can also buy temporary items such as Body Boost and Mana Boost from the Campaign arbiter for an extra edge.
o Despawn after 3 min if unclaim.
o Soloable by any /nin mage job with dots that can be applied from a distance. Solo'd as BLM/NIN just running around the lake avoiding aggro and applying DoTs. Cast all of my spells when he was casting single target nukes. Will lose hate if you run too far. He may use Berserker Dance once or twice. If this happens, kite him for 30-45 seconds until it wears off. If he loses aggro, its safer to bring poison pots with u and reclaim him with stun. Long fight, about 40 minutes.
* After you defeat Madthrasher Zradbodd, check the Underbrush for a message telling you to go to Pashhow Marshlands (S).
* Go to Pashhow Marshlands (S) and click the Shimmering Pondweed in the N/W corner of (G-6) for a cutscene.
o You'll receive a Peiste Skin at the end of this cutscene.
* Return to Southern San d'Oria (S) and talk to Rholont obtain the Letter to Count Aurchiat

The Long March North

* Zone into Windurst Waters (S) for a Cutscene.
* Head to Southern San d'Oria (S) and talk to Raustigne at (I-7) for a Cutscene.
* Talk to Hauberliond at (H-9) for a Cutscene.
* During the cutscene, you'll have to do a question and answer session. It does not matter what you answer. Afterwards you will be told an area to go to. (If you get distracted or interrupted and forget which area to visit, Hauberliond will remind you if you go and talk to him again.)
o If you are told to head to East Ronfaure (S), find the New-turned Earth at (J-11) and click it for a Cutscene. You will receive the Darkfire cinder as a key item.
o If you are told to head to La Vaule (S), find the New-turned Earth at (K-9) and click it for a Cutscene. You will receive the Darkfire cinder as a key item.
o If you are told to head to Jugner Forest (S), find the New-turned Earth at (J-5) and click it for a Cutscene. You will receive the Darkfire cinder as a key item.
* Go to present day Bastok and head to the gunpowder room in the Metalworks.
o Talk to Striking Snake (H-7) for a Cutscene.
* Go to North Gustaberg (S) and mine the two Key Items Liquid quicksilver and Gelid sulfur from a Mining point (all can give you the Key Items). Mining map
* Return to present Bastok and talk to Striking Snake who will tell you to wait. Wait 1 game day and return to him.
* After receiving the key item Beastbane Bullets, head to Fort Karugo-Narugo (S) and talk to Rotih Moalghett (I-8) on inner map for a Cutscene.
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Re: For Tami

Postby Zenogias on Sun Apr 11, 2010 7:52 pm

SdO M11 - Blood of Heroes

* Head to Xarcabard (S).
o Near the entrance is an Animal Spoor J-9 , examine that to start the quest.
* Examine the Wheel Rut in the alcove in the southern portion of (I-9) for the next scene.
* Head back to the Animal Spoor for yet another cutscene.
o You receive a Key item: Vial of military prism powder.
* After the Cutscene, head north to the Forbidding Portal near the top left corner of I-7, examine once for a cutscene, examine it again to enter.
* The BCNM is against Kingslayer Doggvdegg (Paladin) along with his pet Gherrmoga, 4 Bloodwing Maimer (Warrior), and 2 Bloodwing Deathrainer (Black Mage). All orcs must be defeated for victory.
o Only Party Members currently on this fight or past it can enter.
o Time limit is 30 mins.
o Experience is not lost if you die.
o Buffs do not wear upon entry but TP does. Afflatus Solace also wears.
o Excenmille fights alongside of you and must be kept alive in order to succeed. He CAN be buffed.
+ Uses several AoE weaponskills, making sleepga strategy difficult.
+ Doggvdegg and Gherrmoga seem to be immune to sleep, Elemental Seal + Sleepga from an RDM did not hit. The other orcs were slept without difficulty.
+ Occasionally sounds his horn and says, "I beseech you, Machegue! Be with us now!" which grants Attack Boost to all party members within range.
+ Can also use an item called "Vunkerl Herb Tonic", which erases and regens everyone within range.
o The mages use Sleepga often, poison potions are recommended, if you don't sleep them.
o Kingslayer Doggvdegg uses Invincible, as well as TP moves including Tornado Edge and Berserker Dance, and a potent version of Arm Block which should be dispelled.
* Upon victory, return to the Wheel Rut to receive a cutscene and your reward.
o If you fail the fight you will have to pick up another key item at the Animal Spoor. You can only get one per game day.

=====================================================

Windy M10: Sins of the Mothers

* Talk to Dhea Prandoleh in Windurst Waters (S) (H-10) for a cutscene.
* Talk to Velda-Galda in Windurst Waters (S) at (K-9) for a cutscene.
* Head to the Stone Monument at (E-7) in Fort Karugo-Narugo (S) (map 1) for a cutscene.
* Check the Stone Monument for another cutscene.
* Check the Succulent Cactus at (F-5) for the key item: Succulent Dragon Fruit.
* Return to the Stone Monument for another cutscene.
* Check the Stone Monument for another cutscene.
* Check the Sunken Hollow at (G-7) for a cutscene (watch out for Rafflesia). Then the party leader needs to examine the Sunken Hollow again to enter Ghoyu's Reverie.

* This is an escort-type mission. You must escort the mother, Nhev Befrathi and the daughter, Syu Befrathi, through the area. You have 30 minutes to complete the mission.
* Both NPCs must be clicked separately to get them to follow. The mother stays relatively close while moving, while the daughter follows very slowly. Be careful that she doesn't end up too far behind.
* There are non-aggressive Aphotic Crabs and Goblin Scroungers in the zone. The daughter will run away if she sees a Aphotic Crab. She will run to a dead end and stop. Both NPCs will stop moving if they spot a Goblin Scrounger, and will not allow you to move them until it is killed or out of range. Near the end of the encounter are aggressive Yagudo Kamari. The Mother will run away if she is in visual aggro range of a Yagudo.
* Be aware that all mobs in this area are highly resistant to Sleep/Repose (may be immune).
* Head to (F-9) on the starting map (Map 2) by heading West and then South at the crossroads, and going west at the large Yagudo room (Other paths are dead ends or will make you start over); there are several Yagudo and Goblins that are blocking the way, but can be easily avoided by hugging the right wall. On the next map, proceed to (G-9) via the North Path (Crossroads at a single Crab) to finish the quest. There are only Aphotic Crabs in the way if you take this path.
* You automatically fail the quest if time expires or if both Mithras are caught more than 10 times during the mission.
* If you fail the quest, you must wait until a new game day to acquire another Succulent Dragon Fruit.

* After successfully escorting the Mithra pair you will be in West Sarutabaruta (S) just outside of Windurst Waters (S). Enter Windurst Waters (S) for a cutscene and finally a Kitty Rod.

==============================

Bastok M10: Beneath the Mask (solo)

* Speak with Gentle Tiger (S) in Bastok Markets (S) at the entrance to the Metalworks for a cutscene.
o You must wait until the next game day after completing In a Haze of Glory and Honor Under Fire before receiving the cutscene.
* Zone into Beadeaux (S) for another cutscene.
* Speak with Gentle Tiger (S) for the next cutscene.
* Speak with Red Axe in The Eldieme Necropolis (S) at (I-8) for the next cutscene.

Red Axe will not appear during Campaign.

* You'll be asked to trade Beeswax and Red Textile Dye to Leadavox in Vunkerl Inlet (S) at (J-6) to obtain a Wax Seal key item.
* Return with the Wax Seal to Red Axe in The Eldieme Necropolis (S).
* Now go to Bastok Markets (S) and speak with Gentle Tiger (S) for a cutscene.
* Go to the Hoarfang in Beaucedine Glacier (S) at (F-10) for the final cutscene and your reward.

======================================

Bastok M11: What Price Loyalty

* Speak with Gentle Tiger (S) in Bastok Markets (S) (H-6) to receive a Sack of Victuals key item. It is not necessary to zone or wait one Vana'diel day.
* Speak with Roderich in North Gustaberg (S) (E-11) for another cutscene. - Fastest route would be to use Allied Notes to warp to North Gustaberg (S). Roderich is directly behind you.
* Return to Bastok Markets (S) and speak with Gentle Tiger (S) for the next cutscene.
* Zone into Xarcabard (S) to receive a Commander's Endorsement key item to trigger the next fight.

* If you need a new Commander's Endorsement you can get one from Gentle Tiger (S).
* You don't need to wait until the next game day to obtain a new Commander's Endorsement.

* Check the Forbidding Portal at (I-7) in the northwest quadrant to view a cutscene. (mind the Savage Ruszors)
* When you're ready, check the Forbidding Portal again to enter the battlefield in Everbloom Hollow against Klara.
* Return to Bastok (S) and speak with Gentle Tiger (S) for another cutscene and your reward.
* The Japanese name of this quest is 「囚われし者」.

Fight

* Klara has approximately 25,000 HP (732 Atonement did 3% damage).
* Attacks fairly fast and uses sword weapon skills such as Savage Blade, Swift Blade, and Circle Blade. The last one, while it doesn't do much damage, is especially annoying because it wipes shadows. Double Attacks.
* Immune to all forms of Stun, including BLU spells.
* Can be Paralyzed, Slowed, Poisoned, Bioed, Diaed, Flashed easily.
* Her normal hits were doing 50-100 on an Aegis PLD/NIN. Weapon skills varied from low double digits to a spike of 400+.
* Has strange hate calculations. Any type of enhancing magic with a long cast time (Stoneskin/Regen III) brought her over immediately to the caster. Raise spells as well pull her over to the caster. She would then stun the caster with Flat Blade (apparently regardless of TP). Running out of range seemed to help, should the caster wish to refresh their own buffs.
* At about 50% HP, she used some sort of 2hr ability though chat filters prevented me from seeing what it was. It wasn't Invincible or Perfect Dodge, and I didn't see any sort of Hundred Fists speed. My best guess, based on her Double Attack is that she is a Warrior and her 2hr is Mighty Strikes.

* She starts using a WS called Temblor Blade after her 2hr. It appeared to be an AOE WS with an added effect of Petrification. It is definitely magic damage, as it went right through Invincible. It hit for 351 both times she used it. She used it again within less than a minute, so have some method to deal with the Petrification.
* Temblor Blade also seems to reset hate. Immediately upon using it, she ran at the WHM, who had been out of range of the AoE.
* Recommend bringing a smn with Alexander to the fight. Fight her normally until 50% when Temblor Blade becomes active and then use Alexander and zerg her down as fast as you can. Perfect Defense from Alexander at full mp will not only greatly reduce Temblor Blade's damage but block the added effect of Petrification saving you alot of trouble.

* She cannot be kited. With 12% movement speed and a good head start she caught up easily.
* Buffs remain upon entry. Exp is lost upon death. Reraise wears off once teleported from the battle (if everyone dies).
===============================
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Re: For Tami

Postby Drizz on Mon Apr 26, 2010 9:32 am

The Bastok Mission is right above.

Actual Mission notes:

M27: The Scent of Battle

* Head to Southern San d'Oria (S) and examine the Door:"Lion Springs" for a cutscene after completing What Price Loyalty, Blood of Heroes, or Howl from the Heavens to begin this mission.
* Head to Sauromugue Champaign (S) and examine the "Bulwark Gate" (F-6) for a cutscene.
* After the cutscene you will be on the next mission.


M28: Another World

* Zone into Southern San d'Oria from East Ronfaure for a cutscene.
* Head to Chateau d'Oraguille and speak with Halver for another cutscene.
* After the cutscene you will start on the next mission.


M29: A Hawk in Repose

* Head to Batallia Downs and examine the Weathered Gravestone at I-10 for a short cutscene.
* Trade a Lilac to the Weathered Gravestone for another cutscene.
* After the cutscene you will be on the next mission.

M30: The Battle of Xarcabard

* Zone into Xarcabard (S) for a cutscene.
* Check the "Rally Point:Red" (F-8) for a cutscene.


*****M31: Prelude to a Storm*****

* Check the "Rally Point:Green" (G-9) for a cutscene, and you will be given the keyitem: "Magelight Signal Flare"
* Check the Spell-worked Snow which can be found 45 yalms SE from "Rally Point:Green" and prepare for a fight.
* After the fight you will get a cutscene and an Elixir, Vile Elixir or Vile Elixir +1. (Probably based on time taken to complete mission.)

Fight

You will enter into Ghoyu's Reverie.

* Buffs wear upon entry.
* Exp is not lost upon death. Reraise effect wears off once all members are ejected from the battlefield.
* You have 30 mins after entry to complete this mission.
* Magelight Signal Flare will be lost upon entry and if you fail will have to obtain another one which can only be obtained once each Vana'diel day.
* Talk to Pesoso to start off the mission.
* You'll be fighting MANY Yagudos, Quadavs, Orcs and Demons, of several type-jobs.
o The fight is divided into 3 areas. When the last mob in the first and second area reaches 1% HP, they will run away at increased movement speed and open the path to the next area.
o The Yagudos, Quadav, and Orcs have very low HP and do not deal very much damage from spells or physical attacks.
o The Yagudos, Quadav, and Orcs take extra damage from magic spells.
o Demons will appear starting in the third room. The Demons have much higher HP and higher physical damage than the other monsters.
o Beastmen will only link with their own family. Orcs will link with other Orcs, but not with Yagudo, Quadav, or Demons.
o All enemies agro as expected. Sneak and Invisible can be used if necessary.
o All enemies are susceptible to Sleep, Lullaby.
* Defeating an enemy gives you the possibility of various temporary items similar to those in Nyzul Isle.
* After defeating all enemies in the third room, talk to Pesoso again to exit Ghoyu's Reverie.
* This burning circle is a lot like the assault Blitzkrieg and similar battles. Waves of really weak enemies. BLU, BLM, RDM/BLM, can all do a lot of damage with AoE spells taking out lots of mobs. AoE WSs can help too.


==========================

Mission 31 is what everyone will need to get to probably 2 weeks from now. As I said in the main thread, lots of CS' & running though.
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Re: For Tami

Postby Zenogias on Tue Jun 15, 2010 6:38 pm

Waking the Colossus

* Speak with Naja Salaheem in Aht Urhgan Whitegate (I-10); upstairs. She will direct you to the Imperial Whitegate.
o If you are due to get a Promotion Quest for Assault, it will flag, and must be completed before Naja Salaheem will give you this quest.
* Go to the Imperial Whitegate door at (L-9) for a CS and key item Imperial Missive.
o The quest is not marked as active until this step is completed.
* Make your way to Ru'Lude Gardens and have a CS through the Door: Audience Chamber at (H-6).
* Go speak with all three nations leaders.
o Speak with Iron Eater at (J-8) in the Metalworks to receive the Bastokan approval letter.
o Speak with Kupipi inside the Clerical Chambers of Heavens Tower to receive the Windurstian approval letter.
o Speak with Halver at (I-9) within the Chateau d'Oraguille to receive the San d'Orian approval letter.
* Return to Ru'Lude Gardens to the Door: Audience Chamber to receive the Jeunoan approval letter.
* Go back to the Imperial Whitegate door @ (L-9) for a CS and key item Present for Megomak.
o Get some Pickaxe and mine 3 Slab of Plumbago in Mount Zhayolm or Halvung
o Slab of Plumbago can also be acquired from the Auction House. (Materials/Smithing)
o Slab of Plumbago also drop from Troll Ironworker and Troll Lapidarist in Halvung.
o Slab of Plumbago also drop from Woodtroll Warrior and Woodtroll Dark Knight in Wajaom Woodlands.
* Go to Mount Zhayolm and check the Acid-Eaten Door at (I-9) for a CS with Megomak (it's on the second floor of the Cerberus spawn area).
* Trade the 3 Slab of Plumbago to the Acid-Eaten Door to receive a Lightning Cell from Megomak.
* Go to Nyzul Isle Staging Point and click on the lamp for a CS.
* Enter BCNM with Alexander Prime at the Nyzul Isle Assault door (like TOAU44 fight)
o You have 15 minutes to complete the fight.
o Buffs and TP are lost upon entering.
o Unlike Alexander in TOAU44, Alexander Prime is not stationary.
o Spawns Alexander Images during the fight.
o If you fail, you will need to trade 3 Slab of Plumbago to Megomak again.
* Upon winning you will recieve the key item: Whisper of radiance.
* Return to the Imperial Whitegate door again for a cut scene.
* Head to Naja Salaheem for your rewards.
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Re: For Tami

Postby Zenogias on Fri Jun 18, 2010 7:14 am

The Rider Cometh

* Travel to Walahra Temple in Aht Urhgan Whitegate for a cutscene.
o Purchase Sutlac and Irmik Helvasi at the Shaararat Tea House.
o This quest can be completed with a Sutlac alone; an Irmik Helvasi is not required, but appears to greatly increase the chances of Yoyoroon accepting your talisman.
* Travel to Nashmau and talk to Yoyoroon(G-6) (Upper level) for a cutscene.
o You will receive a key item: Message from Yoyoroon.
o He will not speak with you if you are a Blue Mage.
* Obtain a Timeworm Talisman, which is dropped by Ephramadian Shades.
o They can be found by the Cutter in Arrapago Reef and a short distance from Dvucca Isle Staging Point in Caedarva Mire.
o The talisman appears to drop at a rate between 33 and 25%.
o The quickest way to get to the Shades is to obtain two Imperial Silver Pieces, then exit into Caedarva Mire from the west side of the city. Note that players in possession of a Remnants Permit or a Captain Wildcat Badge may travel freely through the Alzadaal Undersea Ruins.
+ Enter Alzadaal Undersea Ruins at (E-11). From there take the only teleporter in the room, and then exit back out into Caedarva Mire.
+ Once back out in Caedarva Mire, you can simply follow the left wall until you reach an area with the Shades. Beware of the Heraldic Imp that spawns just past the Alzadaal Undersea Ruins entrance.
* Return to Nashmau and trade Yoyoroon the Sutlac, Irmik Helvasi and talisman.
o He will not accept Sutlac +1 or Irmik Helvasi +1.
o Any sweets traded to Yoyoroon will be consumed.
o Note that your talisman may be a "dud," requiring you to farm another one.
* Once he accepts the talisman, change zones, and pick up your Talisman of the Rebel gods by speaking to Yoyoroon again.
* Head back to Walahra Temple for another cutscene.
o Your talisman will be converted to a Talisman key.

The quest is not marked as active until this step is completed.

* Head to Hazhalm Testing Grounds. click on the door for a cutscene, and then click the door again to enter fight.
o This is a 6-person, uncapped battle with a 15 minute time limit.
o Your key will be consumed upon entry.
o Similarly to Einherjar, buffs and TP do carry over and EXP is lost from death.
o Odin Prime possesses high attack and critical hit rate, but relatively low defenses.
o Odin Prime will periodically summon Odin Images, one at a time.
o Multiple Odin Images can be out at once, up to 3.
o Odin Images appear to be similar to Elementals. They will strongly resist physical damage, but not magic. They appear to possess high HP and attack and highly enhanced movement speed. They are generally not recommended to kill.
o Odin Prime can inflict several status effects, including: Curse, Sleep and Paralyze. He is also able to intimidate players, fairly frequently.
o Many of Odin Prime's attacks will strip shadows. Paralyze and intimidate make casting shadows difficult.
o Unlike Alexander, Odin Prime is completely immune to Stun.
o Odin Prime will regen to 100% within one minute if left unclaimed.
o Below 50%, Odin may begin a countdown starting at 10. At 0, he will use Zantetsuken, inflicting Death on all targets within a 30' radius of his current target. If Odin cannot reliably be defeated before he uses this attack, all but the member with hate should run outside Area of Effect range, or use /kneel or /heal.
* After you defeat him, you will immediately enter a cutscene in which Odin will give you your choice of reward.
o If you fail the fight, you must repeat the above steps starting with speaking with Yoyoroon. Note that the talismans traded may still be "duds."
o Instead of entering Walahra Temple, examine the Imperial Whitegate to receive a brief cutscene and your new talisman key.
* Return to Aht Urhgan Whitegate and click on the Imperial Whitegate for a final cutscene and title.
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Re: For Tami

Postby Zenogias on Fri Jun 18, 2010 7:15 am

Unwavering Resolve (Repeat Odin quest)

* After finishing The Rider Cometh wait until Japanese Midnight has passed and enter Salaheem's Sentinels.
o You may receive a cutscene that starts either Waking the Colossus or Divine Interference.
o If this happens speak to Naja Salaheem.
o You should receive a cutscene that begins with Naja saying "<Name>! Yer still standin' arrround with that daft-as-a-dodo look on yer face!?" This is the cutscene for Unwavering Resolve.
o If for some reason you only get one CS and can not get the other to start, after checking the Imperial Whitegate and accepting one quest recheck it for the other.
* Examine the Imperial Whitegate for a cutscene.
o If the cutscene you view speaks about Nyzul Isle, you have started either Waking the Colossus or Divine Interference.
o Check the Imperial Whitegate for another cutscene to begin Unwavering Resolve.

(Quest name will not be reflected in your quest list until you complete this step).

* Travel to Nashmau and talk to Yoyoroon for a cutscene.
* Trade a Timeworn Talisman, Sutlac and Irmik Helvasi to Yoyoroon for another Talisman of the Rebel gods.
o Note: The Timeworn Talisman may still be a "dud". If so you need to farm another one.
* Once he accepts the talisman, change zones, and talk to him again to pick up your Talisman of the Rebel gods.
* Go back to the Imperial Whitegate for another cutscene. You will obtain Talisman key and Spatial Pressure Barometer.
* Head to Hazhalm Testing Grounds. Examine the door once for a cutscene and twice to enter the battlefield.
* Head back to the Imperial Whitegate for a cutscene.
* Talk to Naja Salaheem to complete the quest and receive an Imperial Gold Piece.
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Re: For Tami

Postby Zenogias on Fri Jun 18, 2010 7:16 am

Divine Interference (repeat Alexander quest)

* Wait until Japanese Midnight has passed and enter Salaheem's Sentinels.
o The cutscene for Divine Interference will begin automatically as you get near/pass Abquhbah.
o Talking to Naja Salaheem can start the Unwavering Resolve quest.
o If for some reason you only get one CS and can not get the other to start, after checking the Imperial Whitegate and accepting one quest recheck it for the other.
* Examine the Imperial Whitegate for a cutscene.
o After checking the Imperial Whitegate for this quest, and accepting it, you can recheck the Imperial Whitegate to start Unwavering Resolve.

Quest name will not be reflected in your quest list until you complete this step.

* From here this quest is similar to Waking the Colossus without the three nation part.
o Go to Mount Zhayolm for a CS at (I-9) on the second floor of the Cerberus spawn area at the Acid-eaten Door.
o Get some Pickaxe and mine 3 Slab of Plumbago in Mount Zhayolm or Halvung.
o Slab of Plumbago also drop from Troll Ironworker and Troll Lapidarist in Halvung.
o Auction House: Materials > Smithing.
* Check the Acid-Eaten Door for a CS.
* Trade 3 Slab of Plumbago to Megomak to receive the keyitem: Lightning Cell.
* Obtain your cutscene at the lamp in Alzadaal Undersea Ruins.
* With the Lightning Cell key item you can enter the BCNM with Alexander at the Nyzul Isle Assault door.
* After winning the fight, return to Naja Salaheem to claim your reward.
o Losing the fight will require you to collect 3 more Plumbago (Item) and receive a new Lightning Cell.
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Re: For Tami

Postby Zenogias on Thu Aug 12, 2010 6:55 pm

The Hunter Ensnared
Return to the "Rally Point:Red" in Xarcabard (S) (F-8) for a cutscene.

Flight of the Lion
Head to Sauromugue Champaign (S) and examine the "Bulwark Gate" (F-6) for a cutscene.

Fall of the Hawk
Zone into Castle Zvahl Baileys (S) for a cutscene.

Darkness Descends
* Zone into Throne Room (S) for a cutscene.
o Note: To get to the Throne Room (S) from Castle Zvahl Keep (S), you will need to open several gates that require at least one player to remove Invisible. The northern path is safer to traverse when attempting to sneak around, as it is littered with sight/sound-aggro Dire Gargouilles on the first floor, but only sound-agro Quadavs on the second, rather than all sight-aggro enemies to the south.
o The path is the same route as in the present Castle Zvahl Keep using the portals to travel around the 3rd map.
o There are also True Sight Imps and Tauri along that way to the Throne Room (S).
* Click the Throne Room door to choose the option "Darkness Descends." Like a regular BCNM, everyone in the party must do this to enter. There will be a short cutscene before the fight.
* After winning the fight you will receive a cutscene and be transported back outside the Throne Room door.
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Re: For Tami

Postby Zenogias on Sun Aug 22, 2010 5:29 pm

Chasing Shadows

* Speak with Rongelouts N Distaud in Southern San d'Oria (S) at (I-9) for a cutscene.
* Zone into Xarcabard (S) from Beaucedine Glacier (S) for a cutscene.
* Check the Backfilled Pit at (F-8)- go down the ramp as far south and staying to the left as you can go - its at the bottom of the cliff - for a cutscene.
* Check the Compact Footprint at (H-8) for a cutscene. To find it, use the rock formation Campaign Arbiter Slieney is backed against - head in a northerly direction keeping that same rock formation on your immediate left; stop at the very bottom of grid h-8... the footprint is on left next to same rock formation. Look at the map for a detailed position.
* Check the Sunken Footprint at (H-6/7) for a cutscene. It is north and slightly west of the top end of the ramp, hidden among some trees that are butted up against the cliff face.
* Check the Compact Footprint at (H-8) again for another cutscene.
* Zone into Batallia Downs (S) from Beaucedine Glacier (S) for a cutscene.
* Check the Fresh Snowmelt near the Cavernous Maw at (H-5) for a cutscene.

Face of the Future

* This quest begins immediately following Chasing Shadows where you were transported to present day Batallia Downs.
* Zone into Jugner Forest from Batallia Downs for a cutscene.
* Click on the Metallic Hodgepodge at (F/G-9) for a cutscene.
* Zone into Ghelsba Outpost for a cutscene, where you will receive Orcish infiltration kit.
* Click Scrape Mark in Yughott Grotto once at (G-9) for a cut scene.
* When ready for a battlefield have party leader examine Scrape Mark again til you gain entrance.
o Battle is in Everbloom Hollow, which may result in server busy errors, due to the shared nature of the zone with other events - particularly Moblin Maze Mongers. If you get errors, keep trying to enter and eventually you will get in. During high traffic times for MMM, server errors may be more severe.
o Battle can be easily duo'd, possibly solo'd, by healing and kiting jobs. See testimonials.
o If you fail the fight you must obtain a new Orcish infiltration kit by clicking the Clandestine Markings at (I-10) in Ghelsba Outpost. This can only be done once per game day.
* After the BCNM you recieve a cutscene and exit it at the Ghelsba Outpost zone.
* Return to Batallia Downs Maw (H-5) examine it for a cutscene.
* After the cutscene you will be placed in Batallia Downs (S) and receive your final reward.
o If you have a full inventory at the time of the final cutscene, you will be prompted to examine a ??? near the maw in Batallia Downs (S) after sorting your inventory to recieve your reward.
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Re: For Tami

Postby Zenogias on Sun Aug 22, 2010 5:30 pm

The Truth Lies Hid

* Speak with Gentle Tiger (S) in Bastok Markets (S) at the entrance to the Metalworks for a cutscene.
o You must wait until the next game day after completing What Price Loyalty before receiving the cutscene.
* Zone into Castle Zvahl Baileys (S) for a cutscene.
* Talk to 3 imp NPCs in Castle Zvahl Keep (S) on Map 1: Rikke (G-7) in the north, Rakke (G-10) in the southwest, and Rokke (H-10) in the southeast. They will each ask you for an Elixir.
o They are all located past the gates so you must watch out for sight agro when opening the gates.
o Each imp makes a reference to another imp (or itself) being honest or dishonest. One of the imps is honest, the other two are completely dishonest. You must use the references they make to determine which of the three is the honest imp, and trade an Elixir to that imp.
o The imps have different things to say and the honest imp can be different each time this is done.
o If 2 imps are saying each other is disonest, means one of them is honest (or both would be saying the truth)
o If 1 imp is saying another is honest, he's not honest and therefore the the one he says is honest is not honest either (if he says another imp is honest and he is honest... then there is 2 honest, which is not possible)
o If you trade the Elixir to the right imp, you will see an event where you are told where to go next.
o If you guessed wrong, the imp will NOT take your Elixir, but you will have to try again. After one game day change (without zoning) you can try again, but the imps will say different things and the correct imp may change.
* Proceed to Castle Zvahl Keep (S) map3 with the teleporters and examine the ??? in the southwest area, (G-10), for a cutscene.
* Drop back down to the center teleporter and port again to end up in the northeast area at (H-7) and examine the Displaced Block near the wall for another cutscene.
* Following the event, you will receive the Sanctus Rosary and the quest will be complete.
o Note: Keep the Sanctus Rosary, you will need it for the final BC

Bonds of Mythril

* Zone from Castle Zvahl Keep (S) back to Castle Zvahl Baileys (S) for a cutscene.
* Head through the porters to the ??? at (G-9) in Castle Zvahl Keep (S).
* Drop down to kill the 4 Imps located near the main teleporter then head back up through the teleporters to the ??? (G-9) to spawn the NM Gargouille Warden.
o Can be slowed.
o Resistant (probably immune) to paralyze.
o If you die to the NM, you must kill the 4 imps again before you can respawn the NM.
* After the Gargouille is defeated, check the ??? again to get the Key Item Zvahl passkey.
* Zone to Throne Room (S) and check the Throne Room door to view a cutscene.
* Check the Throne Room door again to enter the battlefield. Just like any BCNM every party member has to click the door to enter.
o If you fail the battlefield, the key item will no longer be in your possession, but you can immediately re-enter the battle without it. No zoning/key items required.
* After the fight you will receive a cutscene and exit the battlefield at the Throne Room (S) zone.
* Return to Bastok Markets (S) and speak with Gentle Tiger (S) for the final cutscene. After the cutscene ends you will receive your reward and be placed outside in North Gustaberg (S).
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Re: For Tami

Postby Zenogias on Sun Aug 22, 2010 5:31 pm

Manifest Destiny

* Zone into Windurst Waters (S) and talk to Dhea Prandoleh at (H-10) for a cutscene.
* Head to Meriphataud Mountains (S) and check the Mithran Bivouac at the northeast corner of (I-8) to view a cutscene.
* Head to Castle Oztroja (S) and enter for a cutscene.
* Now farm 3 Dorter Keys which are ex keys, these drop from Yagudo Knight Templar, Yagudo Prioress, Yagudo Prelate, and Yagudo Eradicator. Keys can drop both from Yagudo in Meriphataud Mountains (S) and those in Castle Oztroja (S).
* If you are in a party, each party member will need 3 keys of their own.
* Head to the 2nd floor of the castle where you will find many Iron Grille cells. Checking these will either say "You sense nothing within the cell." or "You sense a presence on the other side of the iron bars...". Trade the key to the grille which says "You sense a presence" and your key will break.
o The Iron Grilles are located in the open air rooms, at both exit E (I-9) and F (G-7) on map 3.
* You must find three Iron Grilles total - they may all be in one of the open air rooms, or may be spread between the two rooms. If you are in a party, each party member may have different Iron Grilles that contain a prisoner.
o NOTE: If you trade your key to a "You sense nothing within the cell." Iron Grilles, you will use your key and receive no cutscene. Thus requiring you to farm another key. Make sure there is a presence inside before trading!
* After the cutscene with your last key, you will receive a Poet god's key.
* Now head to the top of the castle and check the Collapsing Floor for a cutscene.
o This is behind the Brass door and is located exactly where the trap door is located in the present Castle Oztroja. This also means lighting one of the torches to open the Brass door, so be aware of the sight agro.
* Click again to enter the BC.
o If you fail the fight, then you must return back to the Mithran Bivouac to receive a new Poet god's key. This can only be done once per game day. Verification Needed
* After winning the fight you will receive a cutscene, a Hi-Reraiser and will automatically be started on At Journey's End.
o If you are unable to receive your Hi-Reraiser when completing the quest, then you can receive it by returning to the Mithran Bivouac.


At Journey's End

* This quest is flagged right after the final cutscene with Tzee Xicu the Manifest.
* Return to the Mithran Bivouac in Meriphataud Mountains (S) (I-8) to receive a Poet god's key.
* Return to Collapsing Floor for a cutscene.
* Click again to enter the battlefield.
o If you fail the fight you will have to return to the Mithran Bivouac in Meriphataud Mountains (S) (I-8) to receive a new Poet god's key. This can only be obtained once per game day. Verification Needed
* After winning the fight, you will receive a cutscene and be placed outside the castle gates in Meriphataud Mountains (S).
* Return to the Mithran Bivouac in Meriphataud Mountains (S) (I-8) for a cutscene.
* Return to Dhea Prandoleh in Windurst Waters (S) (H-10) for a cutscene.
* Go to Sealed Entrance at (F-11) in West Sarutabaruta (S).
* Return to Windurst Waters (S) for the final cutscene and your reward.
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Zenogias
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