Abyssea NM's?

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Abyssea NM's?

Postby Tamika on Sat Jul 31, 2010 5:37 am

I was originally going to post this in the WotG mission thread but I had second thoughts about that, since it seemed too far out of place... so I put it in it's own thread instead.

But anyway, if we end up making an Abyssea party on days we can't do missions, could we possibly find time to hunt some NM's there as well?

I'm speaking specifically about Minhocao and Cuelebre in Tahrongi (for the axe and dagger). I keep hearing that both NM's can be killed with a single party or maybe even less!

This is a bit of a selfish request I know, but at this point I can't think of any other way to get a chance at these... so this is pretty much my last try before I'm forced to just give up on them. {Please forgive me.}

It simply isn't going to happen in pickup parties. Even if, despite their total incompetence, manage to kill the NM, and it actually drops, I'd still have to out-lot like four or five other people.

So just thought I'd take the chance and throw the request out there, incase you guys feel like doing something nice for a kitty! :3
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Re: Abyssea NM's?

Postby Tamika on Sat Jul 31, 2010 5:41 am

This was written by Asymptotic and copied from the Dancer forums on Alla:

So You Want That Auric Dagger! (Guide to Killing Cuelebre)

The Auric Dagger is certainly a sexy piece of gear stat-wise (not to mention it looks nice), and it's not all that difficult to obtain if you know what you're doing. Cuelebre is NOT a difficult NM, he's like a very easy version of Ouryu. However, if you fight him in the wrong place, or don't take care during his 2hr spamfest below 50%, he can and will wipe even a full alliance.

Things to know:

1.) Location and Spawn Conditions Cuelebre spawns around E-9 of Abyssea-Tahrongi amongst the Nauls (the adorable baby Faffies). Spawn conditions are not 100% known but it is believed to be a timed spawn with a 35-60 minute repop. You do not have to kill Nauls in the area to get him to spawn. He wanders about the Naul section of the canyon, however when you pull him, you'll want him to be on the south side, near the Encampment. The fastest way to reach this location is by the use of Verdical Conflux #3 (which is a short walk through a bunch of Beholders from Verdical Conflux #2).

2.) Cuelebre does not melee, instead his normal attacks are an earth based magical attack. Barstone and Shell are recommended at all times. They ignore shadows, so /NIN is useless for anyone.

3.) Cuelebre always flies so melee is essentally useless. Melee attacks only work after he uses Mighty Strikes. However, after Cuelebre uses mighty strikes, he begins to spam Ochre Blast, so it's not a good idea for anyone but a tank to be in range.


The Fight

Start by pulling Cuelebre from the south end, through the encampment and past verdical conflux #3. You'll see a little raised rock ledge in the middle of the canyon and the ground past here will slope downward with a somewhat steep grade. Everyone who is not the tank should stand on the ledge, the tank should be down at the bottom of the hill. Cuelebre's AOE will not hit anyone standing on this ledge even if they are in technical range of the attacks (all of Cuelebre's AOEs have a 30' range by the way). Mages may move in close to the tank for buffs immediately after a TP attack, but if you see the 2hr animation, Cuelebre is about to go crazy with Ochre Blast spam and everyone needs to return to ledge immediately. It may be best to call Mighty Strikes as it can be easy to miss until he begins his spamfest.

Cuelebre's Attacks: Bai wing: Aoe (30) Earth Damage and Slow (CANNOT BE OVERWRITTEN BY HASTE). Does about 600-800 damage unresisted.
Mighty Strikes: Followed by rapid spamming of....
Ochre Blast AoE Earth Damage (30). Hits for 300-400. But he spams it, so it adds up.

Cuelebre also casts Stoneskin, Slowga (cannot be overwritten by haste) and Breakga, so WHM is reccomended for Stona. Stoneskin can be dispelled.

Your tank should be a job capable of curing itself, holding hate, and sustaining an onslaught of magical damage. Possible choices: PLD, RDM, BLU, PUP (the Automaton can tank the NM, actually).

You now must deal damage to Cuelebre and keep the tank alive (this should be obvious). You will have to rely on magic and ranged damage. I will list jobs that do well and what they should do:

1.) Black Mage is an obvious choice. Cuelebre has weaknesses to Water and Wind, although I've seen much better performance from water elemental magic. BLMs have Water V now, anyway. Cuelebre is also susceptible to stun. Use this to your advantage.

2.)Blue Mage with a Thief subjob is another great choice. SACA (0TP) Cannonball takes off ~3% of his HP and SA Cannonball about ~1.5%. Regurgitation also does decent damage, and can be spammed. If you are doing damage with a BLU/THF, be sure that the tank keeps the dragon's back facing the ledge both for SA and for the damage bonus on regurgitation.

3.) Ranger just does what a Ranger normally does. Since NIN sub won't be very useful to them, they can sub WAR for increased damage or sub COR for magus roll to decrease damage from Cuelebre's attacks.
NOTE: If your ranger has Annihilator, and you have a BLU/THF using cannonball, not that Coronach <--> Cannonball generates a light skillchain that will likely deal a lot of damage and the tank WILL probably lose hate. Try to avoid this.

4.) Summoner can help the party defensively and dish out great damage with the meritable magic blood pacts. Wind Blade and Grand Fall are probably the most reliable, although the Summoner I fought it with didn't have the new pacts yet so they may or may not work as well.

5.) Scholar is another obvious choice for magic damage and party support.

6.) Puppetmaster is an awesome choice as the BLM automaton is capable of dealing massive damage to Cuelebre. Can also tank. Recommended to have the puppet in full MDB gear and use the steam jacket since it will constantly take magic damage if being attacked by Cuelebre.

7.) Melee/RNG. I've heard reports of WAR/RNG being effective. So anything with decent ranged weapon skill should work.

You don't need a full alliance to take him down. A tank, 2 healers, and 3 ranged/magic DDs can take him down in 15 minutes or less. There are several confirmed trios, as well. I'm still not sure what the !! weaknesses mean in Abyssea, but for reference, it seems to be triggered by water elemental magic (possibly magic crits, but this is just speculation on my part, as water elemental magic did not ALWAYS trigger a !!).

The first time we killed him we had a full alliance and many black mages, so the !! got triggered several times. He only dropped horns and coeurl meat. The second time we killed him, we had only six, no black mage, and the !! was never triggered and we got both the dagger and the MNK JSE neck.

The best part: the dagger seems to have a 50% drop rate. So go get it! :D
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Re: Abyssea NM's?

Postby Artea on Sun Aug 01, 2010 1:04 am

I think Frost tries to organize Abyssea runs Tuesday and Saturday, at least that was the plan at some point. Brolout's put some together too, there's wishlists going up on the woot forums. I'm down to try and lowman some stuff if that's what you guys wanna do, but your best bet is probably just popping into woot in the evenings.
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Re: Abyssea NM's?

Postby Tamika on Sun Aug 01, 2010 6:12 am

Well, at least woot wouldn't have the NM running around out of control eating up mages as it pleases.

I posted my wishlist there but... honestly, I'd be much more comfortable if we were to fight the NM's ourselves, since I'm pretty sure we're certainly capable of doing so.
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Re: Abyssea NM's?

Postby Zenogias on Mon Aug 09, 2010 6:01 pm

There are some NMs that I would like to fight as well. However, until we finish our TH business, I don't think we'll be able to coordinate.
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